Cossacks european wars rocroi after the victory
- COSSACKS EUROPEAN WARS ROCROI AFTER THE VICTORY MOD
- COSSACKS EUROPEAN WARS ROCROI AFTER THE VICTORY FULL
Both has stub quality, and I doubt there is much more to say about either of them. The articles for this game's two expansion packs should be merged with this main article.
Age of Mythology etc cater to the Starcraft-ish game player whereas Cossacks caters more to the kind of person who would play Civilization or SimCity. The second Cossacks lies in a grey area, and it's probably a pointless exercise to compare the two since they are very different styles of games. The first Cossacks can probably be judged better than AOE1, and equal to AOE2. Or perhaps no comparison with AOE3 was intended. To solve the issue, perhaps someone might remove the comparison with AOE 3? I don't seriously think, though, that this should be an issue concerning a comparison of the graphics quality of one game and another as this issue is quite arbitrary. I did get a little confused about the AOE comparison though but after reading it through, I guess the contributor's focus was actually only on the units. the period uniforms of the soldiers involved the weaponry etc and not the graphics engine as a whole with special effects utilizing, for example, pixel shaders or 3-dimensional graphics etc. I think that what the contributor of that passage meant was of the minute details given to the individual units e.g. In my opinion, not only can the graphics not compare to the most recent AOE, but no aspect of the game can, except maybe the caps.ĭavid 13:48, 10 October 2006 (UTC) While I admit, the graphics are very good, they still aren't 3 dimensional, and actually look more like the graphics of AOE II. The article states that in realism, the game is only rivalled by the most recent entry in the AOE series. Besides, Linux with Wine is still Linux, it's not Windows. I removed this section, since it only told about problems when used with Linux and WINE, which is obviously not a problem with the game. You can easily reach the 8000 limit if you combine houses, barracks and town halls. It is not IMPOSSIBLE to build more houses or barracks.
You just need some basic computer knowledge.
COSSACKS EUROPEAN WARS ROCROI AFTER THE VICTORY MOD
So the "8,000 units controlled" is really just an advertisement for the game that never can actually happen.Įh, someone is forgetting the fact that you can theoretically mod ANY game to handle as many units as you want. Once you get to about this number it is impossible to build more houses or barracks to increase your population limit because each time you build a building of a certain type, it gets more expensive, eventually to the point where you cannot build anymore. While it is theoretically possible to build 8,000 units, one rarely gets above 2,000 because of population limits imposed by the number of houses and barracks. However, the Cossacks number is very misleading.
COSSACKS EUROPEAN WARS ROCROI AFTER THE VICTORY FULL
Also, in the Total War series you almost never have eight full armies fighting each other. This would make it larger than the Total War series. Yes, the cossacks website says that each player can control up to 8,000 units, making it possible to have 64,000 units on the screen at once. The website says you can have up to 8,000 units for Cossacks. It was at least 50,000 on screen at once at the highest resolution. Lovingboth 16:44, 3 November 2006 (UTC) Unit Capacity Īrticle claims that only the Total War series can rival (And the implication is that Total War games actually have lower caps) the Cossacks series, but Rome Total War has usually 2000-4000 units on screen, maxing out at a whopping 38,880 units on screen at once. This sounds like marketing not encyclopedia Szopen 11:01, 3 February 2006 (UTC) Yes, I've toned this down a bit. And Polish noble first thought, when waking up, was running and oppressing poor Cossacks.
"The makers of Cossacks also have attempted to retain as much historical accuracy as possible in their game, both by providing detailed and correct histories of all the units available, as well as rendering the units beautifully and acurately according to historical descriptions."Ĭome on. 10 Official website address is not good anymore?.7 Fair use rationale for Image:G09828gpcz0.jpg.